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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><description>Privates Blog zu Games, digitalen Medien und urbanem Leben, inkl.Impressum und Datenschutz</description><title>tbsmllr</title><generator>Tumblr (3.0; @tbsmllr)</generator><link>http://tbsmllr.de/</link><item><title>danismm:No-fines concrete : a record of permanent structures...</title><description>&lt;img src="https://78.media.tumblr.com/187ddae363e7c19c189b89300f867218/tumblr_pab4h51Xej1skkfpco1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://danismm.tumblr.com/post/174879413364/no-fines-concrete-a-record-of-permanent" class="tumblr_blog" target="_blank"&gt;danismm&lt;/a&gt;:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;&lt;a href="https://archive.org/details/No-finesConcreteARecordOfPermanentStructuresBuiltInTheNewTradition" target="_blank"&gt;No-fines concrete : a record of permanent structures&lt;/a&gt;&lt;/i&gt; built in the new tradition / George Wimpey &amp; Co. 1954&lt;br/&gt;&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://tbsmllr.de/post/174880087856</link><guid>http://tbsmllr.de/post/174880087856</guid><pubDate>Thu, 14 Jun 2018 12:34:13 +0200</pubDate></item><item><title>Last days of a mural.</title><description>&lt;img src="https://78.media.tumblr.com/7df97a6fa998485ccaae393d3bfdbc69/tumblr_p9djp83Gps1uydj8io1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Last days of a mural.&lt;/p&gt;</description><link>http://tbsmllr.de/post/174295168611</link><guid>http://tbsmllr.de/post/174295168611</guid><pubDate>Sun, 27 May 2018 08:36:42 +0200</pubDate><category>berlin</category><category>street art</category><category>urban art</category><category>mural</category><category>berlinmuralfest</category><category>ben wagin</category></item><item><title>Medienpreis Games</title><description>&lt;p&gt;

Der &lt;a href="http://www.gamesweekberlin.com/mpg18/" target="_blank"&gt;Medienpreis Games&lt;/a&gt; zeichnet herausragende journalistische Arbeiten rund um Computerspiele aus. Das ist eine gute Sache, denn Computerspiele gehören zwar zum kulturellen Leben, sind aber noch nicht &amp;quot;in der Mitte der Redaktionen&amp;quot; angekommen. Seinem Selbstverständnis nach ist der Medienpreis damit ein Förderinstrument für den deutschsprachigen Games-Journalismus. Zum gestrigen Auftakt der &lt;a href="http://www.gamesweekberlin.com" target="_blank"&gt;Gamesweek Berlin 2018&lt;/a&gt; wurde er erstmals und in den Kategorien Text, Review, Audio und Video vergeben. &lt;/p&gt;&lt;figure data-orig-width="1282" data-orig-height="678" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/fe8dbf3892038e169ffc7f4ce30177ae/tumblr_inline_p7ogrifGCG1twiyq2_540.jpg" alt="image" data-orig-width="1282" data-orig-height="678"/&gt;&lt;/figure&gt;&lt;p&gt;Die Gewinner*innen 2018 zum Nachlesen, hören, -sehen:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="https://www.zeit.de/digital/games/2017-05/games-im-gefaengnis-videospiele-sicherheitsverwahrung" target="_blank"&gt;Text: &amp;ldquo;Ork hinter Gittern&amp;rdquo; von Hannah Knuth bei ZEIT online&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://wasd-magazin.de/leseproben/leseprobe-seekrank-im-buero/" target="_blank"&gt;Review: &amp;ldquo;Seekrank im Büro&amp;rdquo; von Jan Boyarin im WASD-Magazin&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="https://superlevel.de/audio/afk-010-die-evolution-von-thumper/" target="_blank"&gt;Audio: &amp;ldquo;Die Evolution von THUMPER&amp;rdquo; von Daniel Ziegener bei Superlevel&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=pSFFN21uM5k" target="_blank"&gt;Video: &amp;ldquo;Ultraviolence &amp;amp; häusliche Gewalt: Sonys thematisches Schleudertrauma&amp;rdquo; von Robin Schweiger bei Hooked&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description><link>http://tbsmllr.de/post/173252724736</link><guid>http://tbsmllr.de/post/173252724736</guid><pubDate>Tue, 24 Apr 2018 09:09:03 +0200</pubDate><category>gamesweekberlin</category><category>computerspiele</category><category>journalismus</category></item><item><title>Mona Simpson</title><description>&lt;img src="https://78.media.tumblr.com/7db0453490894f171881afc12ed5569e/tumblr_p4ps53BYU21uydj8io1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Mona Simpson&lt;/p&gt;</description><link>http://tbsmllr.de/post/171274339311</link><guid>http://tbsmllr.de/post/171274339311</guid><pubDate>Sun, 25 Feb 2018 17:22:12 +0100</pubDate><category>art</category><category>nick walker</category><category>urban art</category><category>berlin</category><category>exhibtion</category><category>art exhibition</category><category>museum</category><category>urban nation</category><category>street art</category><category>painting</category><category>stencil</category><category>the simpsons</category><category>mona lisa</category></item><item><title>Schöne digitale Welt - Nachlese 2017</title><description>&lt;p&gt;Die Medienpädagogin Kristin Narr hat sich 2017 dafür ausgesprochen, die &lt;a href="https://www.bpb.de/lernen/digitale-bildung/werkstatt/242599/technik-kritik-methodik-herausforderungen-an-medienpaedagogik-heute" target="_blank"&gt;pädagogische Arbeit mit digitalen Medien handlungsorientiert zu denken und dabei unseren kritischen Blick zu schärfen&lt;/a&gt;. Dafür müssen wir technische (und gesellschaftliche) Entwicklungen sehen, sie beurteilen und auf unsere eigene Situation anwenden. Ich stimme dem zu. Wir brauchen mehr Medienkritik. Die soll nicht nur die Massenmedien im Fokus haben, sondern erkunden, welche Online-Meldungen glaubwürdig sind und wie Algorithmen funktionieren.&lt;/p&gt;&lt;p&gt;Mit jeder digitalen Vernetzung stellt sich die Frage, welche Daten von uns erhoben werden, was mit diesen geschieht und was diese womöglich über uns aussagen. &lt;a href="http://irights-media.de/webbooks/dasneuespiel/chapter/kapitel-1-die-drei-treiber-des-kontrollverlusts/" target="_blank"&gt;Michael Seemann hatte auf diesen dreifachen Kontrollverlust hingewiesen&lt;/a&gt;. Der Verlust der Kontrolle oder der Illusion von Kontrolle bildet eine inhaltliche Klammer, mit der viele der 2017 diskutierten technischen Neuerungen gefasst werden können. Hier eine Auswahl an Themen, die mich 2017 beschäftigt haben. Zum Nachhören, - sehen und -lesen.&lt;/p&gt;&lt;h2&gt;Sprachliches&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=3tuaXaXJ02g" target="_blank"&gt;Elisabeth Wehling: Politisches Framing&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://www.theatlantic.com/entertainment/archive/2017/04/are-we-having-too-much-fun/523143/" target="_blank"&gt;Megan Garber: Amusement&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.sueddeutsche.de/politik/kolumne-autonomie-1.3726820" target="_blank"&gt;Carolin Emcke: Autonomie&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.sueddeutsche.de/kultur/sexismus-und-sprache-gewalt-gegen-frauen-ist-gewalt-von-maennern-1.3714509" target="_blank"&gt;Julian Dörr: Sexismus und Sprache&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h2&gt;Spielerisches&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="https://wasd-magazin.de/wasd-11/leseprobe-obey/" target="_blank"&gt;Christian Huberts: Obey&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=ryz_lA3Dn4c" target="_blank"&gt;Extra Credit: All Media is Political&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://kotaku.com/you-should-play-these-games-about-political-resistance-1793296195" target="_blank"&gt;Heather Alexander: Games About Political Resistance&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.sueddeutsche.de/digital/computerspiele-und-psyche-wie-millionen-computerspieler-zu-suechtigen-erklaert-werden-sollen-1.3509072" target="_blank"&gt;Thorsten Quandt: Pathologisierung von Spielenden&lt;/a&gt; &lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.spielbar.de/149272/once-youve-seen-it-you-cant-unsee-it" target="_blank"&gt;Anita Sarkeesian: Geschlechterklischees&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;Maschinelles&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=EtrMHfvDdRc" target="_blank"&gt;Miriam Meckel: Brainhacking&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.sueddeutsche.de/digital/ueberwachung-der-staatstrojaner-ist-ein-einbruch-ins-grundgesetz-1.3555917" target="_blank"&gt;Heribert Prantl: Staatstrojaner&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://medium.com/@jamesbridle/something-is-wrong-on-the-internet-c39c471271d2" target="_blank"&gt;James Bridle: Disturbing video content&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://www.merkur-zeitschrift.de/2017/11/23/fuenfzig-jahre-black-box/" target="_blank"&gt;Kathrin Passig: Algorithmenkritik&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://media.ccc.de/v/34c3-8874-gamified_control" target="_blank"&gt;Katika Kühnreich: Social Credit Systems&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://media.ccc.de/v/34c3-9268-social_bots_fake_news_und_filterblasen#t=2644" target="_blank"&gt;Michael Kreil: Social Bots&lt;/a&gt;&lt;br/&gt;&lt;/li&gt;&lt;/ul&gt;</description><link>http://tbsmllr.de/post/169299941251</link><guid>http://tbsmllr.de/post/169299941251</guid><pubDate>Wed, 03 Jan 2018 22:31:58 +0100</pubDate><category>nachlese</category><category>medienpädagogik</category><category>games</category><category>algorithmen</category><category>big data</category></item><item><title>Gamified Control?</title><description>&lt;p&gt;The annual Chaos Communication Congress, hosted by the &lt;a href="http://ccc.de/en/" target="_blank"&gt;Chaos Computer Club&lt;/a&gt;, features a variety of lectures and workshops on technical and political issues that are well documented in this &lt;a href="https://media.ccc.de" target="_blank"&gt;media library&lt;/a&gt;. Katika Kühnreich talked about China’s Social Credit Systems. Her abstract: In 2014 China’s government announced the implementation of big data based social credit systems (SCS). The SCS will rate online and offline behavior to create a score for each user. One of them is planned to become mandatory in 2020.&lt;/p&gt;&lt;iframe src="https://media.ccc.de/v/34c3-8874-gamified_control/oembed" width="500" height="291" allowfullscreen="" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;
According to Katika it is an international tendendy so solve social problems with technological solutions. The Chinese government started very early to understand digitalization as tool of feedback, influence and social control. And other governments are capable to use the internet as a tool as well (&lt;a href="https://media.ccc.de/v/34c3-9289-die_lauschprogramme_der_geheimdienste" target="_blank"&gt;as we know from Edward Snowdon&lt;/a&gt;). A social credit system uses big data, algorithms, ICTs, and gamification. And this “game”, when it becomes mandatory, will define our lives and the lives of the people surrounding us.&lt;/p&gt;&lt;figure data-orig-width="540" data-orig-height="414" class="tmblr-full" data-orig-src="https://78.media.tumblr.com/ffee52c77e64d58619ee1b1ff1b65e45/tumblr_inline_p1smnxZNaQ1twiyq2_540.jpg"&gt;&lt;img src="https://78.media.tumblr.com/33dc64c78425972fd869b1d299a62b5a/tumblr_inline_p4zihcdyJD1twiyq2_540.jpg" alt="image" data-orig-width="540" data-orig-height="414" data-orig-src="https://78.media.tumblr.com/ffee52c77e64d58619ee1b1ff1b65e45/tumblr_inline_p1smnxZNaQ1twiyq2_540.jpg"/&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/169105195221</link><guid>http://tbsmllr.de/post/169105195221</guid><pubDate>Sat, 30 Dec 2017 09:45:32 +0100</pubDate><category>34c3</category><category>china</category><category>social credit system</category><category>gamification</category><category>big data</category></item><item><title>"This book is based on two assumptions of ours. One, it seems to us, is indisputable; the other,..."</title><description>“This book is based on two assumptions of ours. One, it seems to us, is indisputable; the other, highly questionable. We refer to the beliefs that (a) in general, the survival of our society is threatened by an increasing number of unprecedented and, to date, insoluble problems; and (b) that something can be done to improve the situation. If you do not know which of these is indisputable and which questionable, you have just finished reading this book.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Neil Postman &amp; Charles Weingartner, Teaching as a Subversive Activity, 1969&lt;/em&gt;</description><link>http://tbsmllr.de/post/168860220831</link><guid>http://tbsmllr.de/post/168860220831</guid><pubDate>Sat, 23 Dec 2017 18:13:24 +0100</pubDate><category>neil postman</category><category>book quotes</category><category>reading quotes</category><category>teaching &amp; learning</category><category>inquiry education</category></item><item><title>Close the Leaks</title><description>&lt;p&gt;One of the
games I enjoyed most at this year’s PLAY Creative Gaming Festival’s exhibition
is &lt;a href="http://henning.website/leaks/" target="_blank"&gt;Close the Leaks (to prevent imminent death)&lt;/a&gt;. The game is about closing a
spaceship’s air leaks to keep breathing. Releasing air however is the only way
to steer the spaceship. Four players need to work together to navigate the ship
out of the level before running out of air. They coordinate themselves in sealing
four pipes that blow air out of the game (and that are the game’s most striking
feature).&lt;/p&gt;&lt;figure data-orig-width="874" data-orig-height="516" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/9282c4ae17442dd71365544b6cfc5d69/tumblr_inline_oz5cy5GKa81twiyq2_540.png" alt="image" data-orig-width="874" data-orig-height="516"/&gt;&lt;/figure&gt;&lt;p&gt;Inside the
box are four hair dryers, four air pressure sensores and a Teensy USB
Dev Board, which connects to the computer as a Windows gamepad. The pipes
also caught the audience’s interest at the &lt;a href="http://playfestival.de/category/program/exhibitions/exh-bhk/" target="_blank"&gt;PLAY exhibition.&lt;/a&gt; Finally, the visitors picked the game as
winner of the Creative Gaming Award (Audience Award). The Award Jury underlined that
the game encourages creativity: “It shows what PLAY stands for: trying out and experimenting; being
original, easily accessible and something people [&amp;hellip;] can enjoy together.”&lt;/p&gt;&lt;figure data-orig-width="400" data-orig-height="524" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/487946b1c45ebb007725835d821c97c2/tumblr_inline_oz5copB9Qr1twiyq2_540.jpg" alt="image" data-orig-width="400" data-orig-height="524"/&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/167301153361</link><guid>http://tbsmllr.de/post/167301153361</guid><pubDate>Thu, 09 Nov 2017 12:40:47 +0100</pubDate><category>indie games</category><category>PLAY17</category><category>creative gaming award</category><category>playfestival</category></item><item><title>sunset ride</title><description>
&lt;video  id='embed-5b32bc7b745e2688620417' class='crt-video crt-skin-default' width='400' height='225' poster='https://78.media.tumblr.com/tumblr_oy25vn8mNs1uydj8i_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":30,"hdUrl":"https://tbsmllr.tumblr.com/video_file/t:1Bq7CR5VSLkYMnOgK0ZGaQ/166562769426/tumblr_oy25vn8mNs1uydj8i/720","filmstrip":{"url":"http://78.media.tumblr.com/previews/tumblr_oy25vn8mNs1uydj8i_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="https://tbsmllr.tumblr.com/video_file/t:1Bq7CR5VSLkYMnOgK0ZGaQ/166562769426/tumblr_oy25vn8mNs1uydj8i/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;sunset ride&lt;/p&gt;</description><link>http://tbsmllr.de/post/166562769426</link><guid>http://tbsmllr.de/post/166562769426</guid><pubDate>Thu, 19 Oct 2017 08:55:34 +0200</pubDate><category>berlin</category><category>gleisdreieck</category><category>sunset</category><category>railroadtracks</category></item><item><title>The Time is Now!</title><description>&lt;p&gt;The Initiative Creative Gaming 
e.V. is staging PLAY17 from November 
1st to 5th in Hamburg: Five days to look back into the past and forward 
into the future of gaming – and incidentally to reflect on its own 
10-year anniversary. Motto: “The Time is Now!” This year PLAY17 will offer its public more than 120 program events – and of course, many, many 
games. Naturally numerous specially selected games occupy a prominent place; 
within the context of an interactive exhibition, visitors will be able 
to try out exclusively premiered new games.

&lt;/p&gt;&lt;figure data-orig-width="1836" data-orig-height="1836" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/1cd2eaf10f310ac7b3b17a488b01a6c9/tumblr_inline_owz82vSHY01twiyq2_540.jpg" alt="image" data-orig-width="1836" data-orig-height="1836"/&gt;&lt;/figure&gt;&lt;p&gt;Since its inception the &lt;a href="http://www.playfestival.de/" target="_blank"&gt;PLAY – Creative Gaming Festival&lt;/a&gt; has had as 
its mission bringing together the areas of media art, discourse and education with gaming culture and producing a balanced, 
informative, creative and entertaining framework for the attendees. 
Above all PLAY17 invites participants to invent, build, tinker, modify, 
program, dance and discuss. The initiators anticipate over 8,000 visitors from 
educational and cultural institutions and the Games sector to visit the &lt;a href="http://www.playfestival.de/category/venues/" target="_blank"&gt;three established Games venues in the heart of 
Hamburg&lt;/a&gt;.&lt;/p&gt;</description><link>http://tbsmllr.de/post/165822348276</link><guid>http://tbsmllr.de/post/165822348276</guid><pubDate>Thu, 28 Sep 2017 08:16:15 +0200</pubDate><category>video games</category><category>indie games</category><category>play17</category><category>poster</category><category>playfestival</category></item><item><title>Wrinkles of Rúa Urzáiz, Vigo</title><description>&lt;img src="https://78.media.tumblr.com/63f0f73d818bbe5b9726b8e39f85ff7e/tumblr_ov7ejlTFkU1uydj8io1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Wrinkles of Rúa Urzáiz, Vigo&lt;/p&gt;</description><link>http://tbsmllr.de/post/164567747111</link><guid>http://tbsmllr.de/post/164567747111</guid><pubDate>Thu, 24 Aug 2017 21:09:19 +0200</pubDate><category>street art</category><category>urban art</category><category>mural art</category><category>vigo</category></item><item><title>#disruptpopulism</title><description>&lt;p&gt;I am proud
of being part of the jury of the #disruptpopulism DemoDay that took place this
June. People from Germany, Italy, Sweden, UK and the U.S. handed in great
ideas. The teams designed offline and online events, software and web apps,
algorithms and data visualizations as well as digital educational programs –
all to strengthen democracy. We saw eleven amazing presentations and were
impressed by the teams expertise, motivation and perseverance – most of the
teams had been working for more than six months on their projects.&lt;/p&gt;&lt;p&gt;Finally
five teams were awarded and many more connected to powerful enablers to help
them further develop and bring their ideas to life. In essence, the DemoDay
aimed to implement actions before the German elections on September 24th. For
instance, 2nd prize winner “Demo bewegt” is about to launch their social media campaign
“#QualderWahl” on Instagram in order to promote voting. We can’t wait to see
more actions like this. &lt;a href="https://demoday.disruptpopulism.org/en/" target="_blank"&gt;See the award winners and DempDay teams&lt;/a&gt;, and stay
tuned.&lt;/p&gt;&lt;figure data-orig-width="540" data-orig-height="270" data-orig-src="https://78.media.tumblr.com/6076e5b67005469e37032795cc9cf4cc/tumblr_inline_otjvz6YWIH1twiyq2_540.png" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/6076e5b67005469e37032795cc9cf4cc/tumblr_inline_otjw0bP68s1twiyq2_540.png" alt="image" data-orig-width="540" data-orig-height="270" data-orig-src="https://78.media.tumblr.com/6076e5b67005469e37032795cc9cf4cc/tumblr_inline_otjvz6YWIH1twiyq2_540.png"/&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/164551746196</link><guid>http://tbsmllr.de/post/164551746196</guid><pubDate>Thu, 24 Aug 2017 09:14:35 +0200</pubDate><category>disruptpopulism</category><category>civic education</category><category>democracy</category><category>btw17</category></item><item><title>"The society which rests on modern industry is not accidentally or superficially spectacular, it is..."</title><description>“The society which rests on modern industry is not accidentally or superficially spectacular, it is fundamentally spectaclist. In the spectacle, which is the image of the ruling economy, the goal is nothing, development everything. The spectacle aims at nothing other than itself.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Guy Debord, The Society of the Spectacle, 1967&lt;/em&gt;</description><link>http://tbsmllr.de/post/163329115386</link><guid>http://tbsmllr.de/post/163329115386</guid><pubDate>Sun, 23 Jul 2017 17:33:10 +0200</pubDate><category>guy debord</category><category>the society of the spectacle</category><category>reading quotes</category><category>book quotes</category><category>sociology</category><category>critical theory</category></item><item><title>From Digital Divide to Neuro Divide</title><description>&lt;p&gt;At this year&amp;rsquo;s re:publica &lt;a href="http://www.miriammeckel.de/" target="_blank"&gt;Miriam Meckel&lt;/a&gt; talked about brain enhancement technologies. She discussed an interesting point: The ability to become a productive member of society through your brain&amp;rsquo;s power is no longer given but manipulable. It depends on the money you have. So after the Social Divide and the Digital Divide we would according to Meckel have to think of the Neuro Divide. Thus, we are on the threshold of neurocapitalism, which is based on the permanent self-optimization of the individual.

&lt;/p&gt;&lt;figure class="tmblr-embed tmblr-full" data-provider="youtube" data-orig-width="540" data-orig-height="304" data-url="https%3A%2F%2Fyoutu.be%2Fzo46FjNATVg"&gt;&lt;iframe width="540" height="304" id="youtube_iframe" src="https://www.youtube.com/embed/zo46FjNATVg?feature=oembed&amp;amp;enablejsapi=1&amp;amp;origin=https://safe.txmblr.com&amp;amp;wmode=opaque" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/160738867086</link><guid>http://tbsmllr.de/post/160738867086</guid><pubDate>Tue, 16 May 2017 20:33:47 +0200</pubDate><category>neuro divide</category><category>digital divide</category><category>brain enhancement</category><category>rp17</category></item><item><title>Bridging the Digital Gender Gap</title><description>&lt;p&gt;The internet has the potential to improve people’s lives: through participation and inclusion; efficient organisational and administrative procedures and more possibilities for creativity and innovation. However, it needs access to go online. But lots of women worldwide still do not have the same opportunities to access and use digital technologies as men do. &lt;a href="http://www.betterplace-lab.org/en/" target="_blank"&gt;betterplace lab&lt;/a&gt; asks in this survey what could be done to bridge the digital divide and let women and girls benefit from the empowering potential of digitization.&lt;/p&gt;
&lt;iframe src="//www.slideshare.net/slideshow/embed_code/key/KAVkHavMLfNbZm" width="668" height="714" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" style="border:1px solid #CCC; border-width:1px; margin-bottom:5px; max-width: 100%;" allowfullscreen=""&gt; &lt;/iframe&gt; &lt;div style="margin-bottom:5px"&gt; &lt;strong&gt; &lt;a href="//www.slideshare.net/betterplacelab/bridging-the-digital-gender-gap-english-version" title="Bridging the Digital Gender Gap (English Version)" target="_blank"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;</description><link>http://tbsmllr.de/post/160744313816</link><guid>http://tbsmllr.de/post/160744313816</guid><pubDate>Mon, 15 May 2017 23:29:51 +0200</pubDate><category>digital divide</category><category>gender gap</category><category>global divide</category></item><item><title>"Links zu sein, sagt Gilles Deleuze in seinem Abécédaire, das heiße, ‘eine Horizontwahrnehmung’ zu..."</title><description>“Links zu sein, sagt Gilles Deleuze in seinem Abécédaire, das heiße, ‘eine Horizontwahrnehmung’ zu haben (die Welt als ganze zu sehen, die Probleme der Dritten Welt wichtiger zu finden als die des eigenen Viertels). Nicht links zu sein hingegen bedeute, die Wahrnehmung auf das eigene Land, auf die eigene Straße zu verengen.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Didier Éribon, Rückkehr nach Reims, 2009&lt;/em&gt;</description><link>http://tbsmllr.de/post/159566832026</link><guid>http://tbsmllr.de/post/159566832026</guid><pubDate>Fri, 14 Apr 2017 17:01:58 +0200</pubDate><category>gilles deleuze</category><category>didier éribon</category><category>sociology</category></item><item><title>Viewing level at Tate Modern.</title><description>&lt;img src="https://78.media.tumblr.com/7dfa54d21bff423763f790798205b2c3/tumblr_olzo9wkBUo1uydj8io1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Viewing level at Tate Modern.&lt;/p&gt;</description><link>http://tbsmllr.de/post/157737003286</link><guid>http://tbsmllr.de/post/157737003286</guid><pubDate>Sun, 26 Feb 2017 16:56:20 +0100</pubDate><category>london</category><category>theshard</category><category>skyline</category><category>cityscape</category><category>tate modern</category></item><item><title>La sociologie es un sport de combat</title><description>&lt;p&gt;There was a time when sociologists were icons, at least in France. One of them was &lt;a href="https://en.wikipedia.org/wiki/Pierre_Bourdieu" target="_blank"&gt;Pierre Bourdieu&lt;/a&gt; who is best known for “&lt;a href="https://en.wikipedia.org/wiki/Distinction_(book)" target="_blank"&gt;La Distinction&lt;/a&gt;” and commonly regarded as one of the most influential social scientists of the 20th century. During the 1990s he became an important public face of intellectual life in France. This poster promoted a documentary film about his involvement in political debate. He died 15 years ago on the 23rd of January 2002. I took this picture in summer 2002 in the city of &lt;a href="https://en.wikipedia.org/wiki/Arles" target="_blank"&gt;Arles&lt;/a&gt; in the south of France.&lt;/p&gt;&lt;figure data-orig-width="540" data-orig-height="653" data-orig-src="https://78.media.tumblr.com/4b3705bcde0e9eeb7398d9c9bc245077/tumblr_inline_ojtx5rXkyI1twiyq2_540.jpg" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/4b3705bcde0e9eeb7398d9c9bc245077/tumblr_inline_ojtx8eKBXj1twiyq2_540.jpg" alt="image" data-orig-width="540" data-orig-height="653" data-orig-src="https://78.media.tumblr.com/4b3705bcde0e9eeb7398d9c9bc245077/tumblr_inline_ojtx5rXkyI1twiyq2_540.jpg"/&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/155897945074</link><guid>http://tbsmllr.de/post/155897945074</guid><pubDate>Mon, 23 Jan 2017 16:01:05 +0100</pubDate><category>pierre bourdieu</category><category>sociology</category><category>poster</category><category>on this day</category><category>text</category></item><item><title>Home is where the heart is</title><description>&lt;p&gt;Finally, it&amp;rsquo;s a relaunch! In late 2016 &lt;a href="http://www.spielbar.de" target="_blank"&gt;www.spielbar.de&lt;/a&gt; was completely redesigned. The game website operated by the&lt;a href="https://www.bpb.de/die-bpb/138852/federal-agency-for-civic-education" target="_blank"&gt; Federal Agency for Civic Education&lt;/a&gt; is showing up in a completely new layout. The new logo symbolizes a game controller, which turns into a heart (as animated GIF). This fits for all who love games. Since spielbar.de is also aimed at parents and teachers who have no experience with games the heart works as a home button, too. As I`ve been working for spielbar.de for years, I&amp;rsquo;m very glad to see the new design.&lt;/p&gt;&lt;figure data-orig-width="472" data-orig-height="104" class="tmblr-full"&gt;&lt;img src="https://78.media.tumblr.com/1ecdbd7c196a812ef071748175659971/tumblr_inline_ojat65C5ww1twiyq2_500.gif" alt="image" data-orig-width="472" data-orig-height="104"/&gt;&lt;/figure&gt;</description><link>http://tbsmllr.de/post/155429101401</link><guid>http://tbsmllr.de/post/155429101401</guid><pubDate>Thu, 05 Jan 2017 09:36:51 +0100</pubDate><category>spielbar.de</category><category>media literacy</category><category>civic education</category><category>web design</category><category>text</category></item><item><title>daisyridleyofficial:

“I am mentally ill. I can say that. I am...</title><description>&lt;img src="https://78.media.tumblr.com/02ae3216dd3c759f994bc95f0f8b7475/tumblr_oiv77w5HvD1v1vurro1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://daisyridleyofficial.tumblr.com/post/155040810157/i-am-mentally-ill-i-can-say-that-i-am-not" class="tumblr_blog" target="_blank"&gt;daisyridleyofficial&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;“I am mentally ill. I can say that. I am not ashamed of that. I survived that, I’m still surviving it, but bring it on. Better me than you.“ —Carrie Fisher&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://tbsmllr.de/post/155044469431</link><guid>http://tbsmllr.de/post/155044469431</guid><pubDate>Wed, 28 Dec 2016 00:48:28 +0100</pubDate></item></channel></rss>
